0 ad change number of players3/5/2023 however, you lose the starting location info specified in the map.įor more examples of this kind of thing, check out strategyonly's thread here. If you clear out all the players and erase all the team definitions, when you select the map under Custom Scenario you will be presented with the normal CivIV civ and opponents selections screen and can set how many civs your playing against. ![]() The number of civs (but they'll still be pre-set), just change the lines above to: When the players are specified in this way, who is in the game is already set so you can't choose later. There are probably 18 teams and 18 civs declared like this. the maximum number of players in one game). EDIT: Animated MOTDs are pretty difficult. You can also modifiy the list of online Players .erator (). However, with every player joining a multiplayer game the player setting is increased by one up till a maximum of 8 (i.e. Michel0 Hi, have a look at this .ServerListPingEvent, there you can define the MOTD for the Client who pings the server, also set the number of slots. It has impact on monsters hit points, experience gained and drops. I imagine on the map you have, the start of the file will have lines like: The player setting gives account of how many players are present in one game. Now if that fact can help a player or not, that is another topic altogether: I only know this AK example because it's a great example Barry Greenstein came up with.Click to expand.This is all set up in the map file, which you can edit with any text editor. I've answered basically the same in another question here (*). Once again: it's not much, but it's enough to, say, change AK from 47.61% underdog to a favorite with a bit above 50% chance of beating a pocket pair. runs at the desktop resolution by default. Not much information and very hard to exploit but it is still information. is a free, open-source RTS inspired by the Age of Empires series. Only the host needs to make these changes. Currently using it to play a 22 civ Small Oval Map game in multiplayer, which is a lot of fun. If you have BNW then you dont even have to bother modifying the other ones, as I assume you'll be playing that. In game theory, poker is a game of "imperfect information" (as opposed to, say, chess which is a game of perfect information) and as soon as the first player either bets or fold, you have information. It involves changing the default number of slots for each map size (Duel, Tiny, Small, etc). So although in a heads-up game your AsKs is about a 47.6% underdog vs 8h8c, it becomes a favorite with over 50% to win in a 6 players game where 4 players folded. Therefore, as players fold, the probability of an Ace or King coming on the board increases" The reason for this is that players are more likely to play hands having an Ace or King than those containing smaller cards. ".If several players fold first, Ace-King suited is a favorite over most pairs.(snip). So for example if you're, say, on the button with AK, the more people fold the more likely you are to catch an A or a K.Ĭontrarily to popular belief this effect is something that can be measured and some people have been doing just that: analysing billions of (online) hands and noticing that the flop distribution was definitely not perfectly random.Īs I've already answered in another question, Barry Greenstein himself wrote, (page 150 of "Ace on the River"), the following: This can also be put as: "People do not fold AA" (neither KK, nor QQ, nor AKs, etc.). Simply put: as soon as a person folds the probability is higher (a tiny bit higher, but higher nonetheless) that the next players will get better cards than if the same player didn't fold. What does this do to the overall win/lose odds of a given hand? However as soon as someone speaks then things change. ![]() Each card has, for example, exactly the same probability to be in anyone's hand. Before anyone speaks, no matter how many players there are the distribution is still totally random.
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